
Our goal
The primary goal of the corporation is to create a community where each player is able to enjoy the game and pursuit the goals they have set for themselves.
We also aim to:
- Create a corporation of players who enjoy the game and interact respectfully with each other while playing despite any their real-life divergences and;
- Contribute to content creation in EVE Online

Prohibited actions against all players (PAAP)
Since EVE is a social game, the game providers want to make sure that the players enjoy the game. For this reason, the following rules apply to player interactions:
- Remember that as a player you are bound by the EVE Online EULA which includes some stuff such as: You may not submit any content to any chat room or other public forum within the Game that is harassing, abusive, threatening, harmful, obscene, libellous or defamatory, encourages conduct that could constitute a criminal offense or give rise to civil liabilities, or is unlawful in any other way, including without limitation the submission of content that infringes on a third-party’s intellectual property rights
- All real-life threats are taken extremely seriously by CCP and will get you permanently banned
- No Real Money Trade (RMT) of any type is allowed
Prohibited actions against corporation players (PACP)
- Scamming or stealing from any corporation member is not allowed. This includes all types of scams and ninja looting
- Spamming any communication channels with repeating content such as advertising your contracts. This includes HyperNet Relay offers
- Shooting or killing any corporation member outside coalition raised PvP events is not allowed
- Ganking of corporation members or providing possible gank locations for third party gankers. Ganking is allowed against players that are not part of our corporation
- Unfriendly or immature attitudes against corporation members are not allowed, while we do not have oversight of your interactions with players who are not part of our corporation please remember that you should always remain calm and keep interactions civil
- Begging for money or items intentionally and repeatedly
Common Myths, Misunderstandings and Misconceptions

We wanted to touch upon a few myths, misconceptions and misunderstandings that are very common in EVE Online:
High sec is supposed to be safe
This is simply not true. highs sec is safer but not 100% safe. It’s not supposed to be completely safe. Suicide gankers and griefers can still happen and they have every right to do so. They’re not breaking any rules. Concord does NOT protect you; they only punish after the fact.
That wreck belongs to me because I killed it
Wrong. Simply wrong. Concord places no value on wrecks; anyone can come along and salvage the wreck without penalty. The contents of that wreck may belong to you, but the wreck itself belongs to no one which is why anyone can salvage it.
Jetcan mining is the preferred method of mining
It may be efficient to jettison the ore and pick it all up at once in an industrial ship, but you open yourself up to griefers and can flippers. That’s the risk you run when you Jetcan mine and why Jetcan mining is typically not recommended.
Griefing, scamming, stealing, and bad player behaviour is an offense that the Game Moderators will protect you from
This is true in other MMOs, but not here in EVE. In EVE you are allowed to grief, scam, steal, lie and cheat to your hearts content. Very little behaviour in EVE is considered griefing and only in the most extreme cases will the GMs intervene.
Bigger ships are better
That concept works in other MMOs but not in EVE. Bigger is not better. Bigger ships do more damage but are more expensive and have a hard time hitting smaller ships. Small ships are cheap and can hit just about everything, but don’t do a lot of damage. A group of small ships working together can do some serious damage though. Think of a brontosaurus being taken down by a pack of small raptors and you’ve got the right idea.
I can avoid PvP altogether if I stay in high sec space
No. PvP will eventually find you whether you like it or not. Nobody is ever 100% immune or safe from PvP. When that time comes you should be prepared to fight or have a good exit strategy.
What is NBSI and NRDS?
NBSI stands for “Not Blue, Shoot It” and it typically applies to corp mates, alliance mates, and other players with good standings. Everyone else you shoot on the spot. Typical places where you see this policy in effect is low sec, null sec and wormholes.
NRDS stands for “Not Red, Don’t Shoot” and it typically applies to everyone who doesn’t have bad standings with your corp or alliance. Typical places where you see this policy in effect is high sec (and in some rare cases null sec). NRDS is a given since you don’t run around shooting non blues in high sec anyways. Concord frowns on that sort of behaviour.
You need Orca/Rorqual support to mine
Orcas and Rorquals are capital class ships that greatly aid a mining fleet. The Rorqual is limited to low sec, null sec and wormholes and cannot travel to high sec. Orcas are like the Rorquals little brother and can move freely in high sec. When properly fitted, an Orca/Rorqual can give substantial bonuses to mining yield, range, capacitor use and so on. Plus, they have large cargo holds. Great things to have in mining fleets. No Jetcan mining necessary when an Orca or Rorqual is on the grid.

But Orca’s and Rorqual’s are very very expensive and require a lot of skill training to operate properly. You can mine effectively without them, but they are a really nice to have.
Low sec is full of pirate players and I can never get in due to every gate being camped
Not true at all. The vast majority of low and null sec is completely empty. Many systems don’t see a player enter for days or even weeks. It’s the low or null sec systems that border high sec where the player pirates like to congregate. Get a few jumps deep and system population drops off dramatically.